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cuboid-carousel

heygen-com/hyperframes · 7.6k installs · 61.2K stars

Skill

Marked Indirect Prompt Injection · External Downloads · Command Execution

Install

In your shell
npx -y skills add heygen-com/hyperframes --skill cuboid-carousel --agent claude-code

Run in a terminal. Claude loads the skill when a task calls for it. Check the repo's README before you run it.

Open the repo

Files

SKILL.md

Cuboid Carousel

Rounded, bevelled cuboids carrying card content fly in from the right as one rigid group, cruise with a per-cuboid rotation stagger, decelerate to a hero hold, then exit left. Spacing is derived from the cuboid dimensions and the largest reachable X half-extent, so cuboids can never overlap. Forty variables carry the original DialKit schema: geometry, materials, lights, shadows, backdrop, camera and every segment duration and easing. Cards come from the built-in list or a JSON variable.

Composition id: cuboid-carousel. Duration 6.666666666666667 s at 30 fps, 1920×1080.

Files

  • cuboid-carousel.html (38 KB)
  • assets/Three-LICENSE.txt (1 KB)
  • assets/addons/environments/RoomEnvironment.js (5 KB)
  • assets/addons/utils/BufferGeometryUtils.js (36 KB)
  • assets/cuboid-motion.js (593 KB)
  • assets/gsap-3.14.2.min.js (128 KB)
  • assets/GSAP-NOTICE.txt (1 KB)
  • assets/three.core.min.js (554 KB)
  • assets/three.module.min.js (468 KB)

Install

Install with npx hyperframes add cuboid-carousel; by default the files above land under compositions/cuboid-carousel/. Then mount the block from the host index.html:

<div
  data-composition-id="cuboid-carousel"
  data-composition-src="compositions/cuboid-carousel/cuboid-carousel.html"
  data-start="0"
  data-duration="6.666666666666667"
  data-track-index="1"
  data-width="1920"
  data-height="1080"
></div>

Render with custom values by targeting the composition file directly:

npx --yes hyperframes@0.8.12 render 'compositions/cuboid-carousel/cuboid-carousel.html' --variables '{"cardsJson":"","heroCard":4}'

Variables

Read at runtime via window.__hyperframes.getVariables(); declared on the composition root as data-composition-variables (single-quoted attribute, plain JSON).

id type default label / range
cardsJson string "" Content · Cards JSON (optional, see CARDS in source)
heroCard number 4 Content · Hero card (1-based) 1–12 step 1
count number 8 Content · Repeating card count 1–12 step 1
gap number 0.01 Layout · Extra gap between cuboids 0–1.5 step 0.005
cuboidWidth number 1.7 Cuboid · Width 0.3–5 step 0.01
cuboidHeight number 2.4 Cuboid · Height 0.3–6 step 0.01
cuboidDepth number 0.14 Cuboid · Thickness (depth) 0.02–2 step 0.01
cornerRadius number 0.105 Cuboid · Corner radius 0–0.6 step 0.005
bevelSize number 0.03 Cuboid · Bevel size (edge chamfer) 0–0.3 step 0.001
bevelThickness number 0.04 Cuboid · Bevel thickness 0–0.3 step 0.001
smoothness number 32 Cuboid · Smoothness (segments) 1–32 step 1
bodyColor color "#242424" Cuboid · Body colour
roughness number 0.6 Cuboid · Roughness 0–1 step 0.01
metalness number 0.4 Cuboid · Metalness 0–1 step 0.01
heroScale number 1 Hero · Isolated scale 1–1.6 step 0.01
heroFillIntensity number 0.55 Hero · Face light intensity 0–2 step 0.05
heroExitX number 288 Hero · Exit X rotation degrees -720–720 step 1
heroExitY number -234 Hero · Exit Y rotation degrees -720–720 step 1
heroExitZ number 198 Hero · Exit Z rotation degrees -720–720 step 1
ambientIntensity number 0.35 Lights · Ambient intensity 0–4 step 0.01
ambientColor color "#ffffff" Lights · Ambient colour
topIntensity number 3.1 Lights · Top rig intensity 0–12 step 0.05
topColor color "#ffffff" Lights · Top rig colour
bottomIntensity number 2.15 Lights · Bottom rig intensity 0–12 step 0.05
bottomColor color "#ffcaad" Lights · Bottom rig colour
keyIntensity number 5 Lights · Key rig intensity 0–12 step 0.05
keyColor color "#ffe9d6" Lights · Key rig colour
shadowRadius number 44.5 Shadows · Softness at map size 2048 0–50 step 0.5
shadowMapSize number 2048 Shadows · Map size 512–4096 step 256
backdrop color "#0b0d13" Background · Colour
cameraFov number 11 Camera · Initial Field of view 10–90 step 0.5
cameraX number -1.65 Camera · Initial X -20–20 step 0.05
cameraY number 8.5 Camera · Initial Y -20–20 step 0.05
cameraZ number -8.508708 Camera · Initial Z (distance) -20–50 step 0.1
cameraSettleFrame number 70 Camera · Settle frame (30 fps) 20–90 step 1
handheldStrength number 1 Camera · Handheld hold strength 0–1 step 0.05
cameraTargetFov number 34 Camera target · Field of view 10–90 step 0.5
cameraTargetX number -7.25 Camera target · X -20–20 step 0.05
cameraTargetY number 1.15 Camera target · Y -20–20 step 0.05
cameraTargetZ number 6.2 Camera target · Z 2–50 step 0.1

Runtime contract

  • One paused GSAP timeline registered as window.__timelines["cuboid-carousel"].
  • Re-syncs on the hf-seek CustomEvent; every frame is a closed-form function of time (seeded PRNG only, no rAF loops, no Date.now).
  • Renderer: WebGL, GSAP, Canvas 2D, PMREM, Shadow maps. Budget roughly 350 MB per live instance; run one at a time.
  • External runtime dependencies: ./assets/three.module.min.js, ./assets/addons/.
  • Web fonts from Google Fonts: Inter.

Editing rules (from the source project)

  1. Keep data-composition-variables a single-quoted attribute with plain " JSON. Never save it through Studio's Design panel.
  2. Do not put <canvas> in static markup; create it at runtime.
  3. Keep every visual state a function of t; seek-safety is what makes the block renderable.

Facts

Kind
Skill
Repo
heygen-com/hyperframes
Group
Uncategorized
Installs
7.6k
Stars
61.2K

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