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Install
npx -y skills add heygen-com/hyperframes --skill cuboid-carousel --agent claude-codeRun in a terminal. Claude loads the skill when a task calls for it. Check the repo's README before you run it.
Files
Cuboid Carousel
Rounded, bevelled cuboids carrying card content fly in from the right as one rigid group, cruise with a per-cuboid rotation stagger, decelerate to a hero hold, then exit left. Spacing is derived from the cuboid dimensions and the largest reachable X half-extent, so cuboids can never overlap. Forty variables carry the original DialKit schema: geometry, materials, lights, shadows, backdrop, camera and every segment duration and easing. Cards come from the built-in list or a JSON variable.
Composition id: cuboid-carousel. Duration 6.666666666666667 s at 30 fps, 1920×1080.
Files
cuboid-carousel.html(38 KB)assets/Three-LICENSE.txt(1 KB)assets/addons/environments/RoomEnvironment.js(5 KB)assets/addons/utils/BufferGeometryUtils.js(36 KB)assets/cuboid-motion.js(593 KB)assets/gsap-3.14.2.min.js(128 KB)assets/GSAP-NOTICE.txt(1 KB)assets/three.core.min.js(554 KB)assets/three.module.min.js(468 KB)
Install
Install with npx hyperframes add cuboid-carousel; by default the files above land under compositions/cuboid-carousel/. Then mount the block from the host index.html:
<div
data-composition-id="cuboid-carousel"
data-composition-src="compositions/cuboid-carousel/cuboid-carousel.html"
data-start="0"
data-duration="6.666666666666667"
data-track-index="1"
data-width="1920"
data-height="1080"
></div>
Render with custom values by targeting the composition file directly:
npx --yes hyperframes@0.8.12 render 'compositions/cuboid-carousel/cuboid-carousel.html' --variables '{"cardsJson":"","heroCard":4}'
Variables
Read at runtime via window.__hyperframes.getVariables(); declared on the composition root as data-composition-variables (single-quoted attribute, plain JSON).
| id | type | default | label / range |
|---|---|---|---|
cardsJson |
string | "" |
Content · Cards JSON (optional, see CARDS in source) |
heroCard |
number | 4 |
Content · Hero card (1-based) 1–12 step 1 |
count |
number | 8 |
Content · Repeating card count 1–12 step 1 |
gap |
number | 0.01 |
Layout · Extra gap between cuboids 0–1.5 step 0.005 |
cuboidWidth |
number | 1.7 |
Cuboid · Width 0.3–5 step 0.01 |
cuboidHeight |
number | 2.4 |
Cuboid · Height 0.3–6 step 0.01 |
cuboidDepth |
number | 0.14 |
Cuboid · Thickness (depth) 0.02–2 step 0.01 |
cornerRadius |
number | 0.105 |
Cuboid · Corner radius 0–0.6 step 0.005 |
bevelSize |
number | 0.03 |
Cuboid · Bevel size (edge chamfer) 0–0.3 step 0.001 |
bevelThickness |
number | 0.04 |
Cuboid · Bevel thickness 0–0.3 step 0.001 |
smoothness |
number | 32 |
Cuboid · Smoothness (segments) 1–32 step 1 |
bodyColor |
color | "#242424" |
Cuboid · Body colour |
roughness |
number | 0.6 |
Cuboid · Roughness 0–1 step 0.01 |
metalness |
number | 0.4 |
Cuboid · Metalness 0–1 step 0.01 |
heroScale |
number | 1 |
Hero · Isolated scale 1–1.6 step 0.01 |
heroFillIntensity |
number | 0.55 |
Hero · Face light intensity 0–2 step 0.05 |
heroExitX |
number | 288 |
Hero · Exit X rotation degrees -720–720 step 1 |
heroExitY |
number | -234 |
Hero · Exit Y rotation degrees -720–720 step 1 |
heroExitZ |
number | 198 |
Hero · Exit Z rotation degrees -720–720 step 1 |
ambientIntensity |
number | 0.35 |
Lights · Ambient intensity 0–4 step 0.01 |
ambientColor |
color | "#ffffff" |
Lights · Ambient colour |
topIntensity |
number | 3.1 |
Lights · Top rig intensity 0–12 step 0.05 |
topColor |
color | "#ffffff" |
Lights · Top rig colour |
bottomIntensity |
number | 2.15 |
Lights · Bottom rig intensity 0–12 step 0.05 |
bottomColor |
color | "#ffcaad" |
Lights · Bottom rig colour |
keyIntensity |
number | 5 |
Lights · Key rig intensity 0–12 step 0.05 |
keyColor |
color | "#ffe9d6" |
Lights · Key rig colour |
shadowRadius |
number | 44.5 |
Shadows · Softness at map size 2048 0–50 step 0.5 |
shadowMapSize |
number | 2048 |
Shadows · Map size 512–4096 step 256 |
backdrop |
color | "#0b0d13" |
Background · Colour |
cameraFov |
number | 11 |
Camera · Initial Field of view 10–90 step 0.5 |
cameraX |
number | -1.65 |
Camera · Initial X -20–20 step 0.05 |
cameraY |
number | 8.5 |
Camera · Initial Y -20–20 step 0.05 |
cameraZ |
number | -8.508708 |
Camera · Initial Z (distance) -20–50 step 0.1 |
cameraSettleFrame |
number | 70 |
Camera · Settle frame (30 fps) 20–90 step 1 |
handheldStrength |
number | 1 |
Camera · Handheld hold strength 0–1 step 0.05 |
cameraTargetFov |
number | 34 |
Camera target · Field of view 10–90 step 0.5 |
cameraTargetX |
number | -7.25 |
Camera target · X -20–20 step 0.05 |
cameraTargetY |
number | 1.15 |
Camera target · Y -20–20 step 0.05 |
cameraTargetZ |
number | 6.2 |
Camera target · Z 2–50 step 0.1 |
Runtime contract
- One paused GSAP timeline registered as
window.__timelines["cuboid-carousel"]. - Re-syncs on the
hf-seekCustomEvent; every frame is a closed-form function of time (seeded PRNG only, no rAF loops, no Date.now). - Renderer: WebGL, GSAP, Canvas 2D, PMREM, Shadow maps. Budget roughly 350 MB per live instance; run one at a time.
- External runtime dependencies:
./assets/three.module.min.js,./assets/addons/. - Web fonts from Google Fonts: Inter.
Editing rules (from the source project)
- Keep
data-composition-variablesa single-quoted attribute with plain"JSON. Never save it through Studio's Design panel. - Do not put
<canvas>in static markup; create it at runtime. - Keep every visual state a function of t; seek-safety is what makes the block renderable.
Facts
- Kind
- Skill
- Repo
- heygen-com/hyperframes
- Group
- Uncategorized
- Installs
- 7.6k
- Stars
- 61.2K
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