3D Visualizer
io.github.kleinicke/3d-visualizer · 21 stars · TypeScript · MIT
MCP server Inspect, compare and export point clouds, meshes and calibrated depth data with inline 3D previews.
Install
The repo has no one-line install. Follow its README.
Published as
- PyPI
3d-visualizerstdio
From the server's entry in the official MCP Registry.
Files
3D Visualizer — Python, CLI and MCP
Inspect point clouds, meshes and calibrated depth data in Python, notebooks or
an AI conversation. The package is 3d-visualizer, the Python import is
viz3d, and the CLI is 3d-visualizer. Python 3.10+ is required.
This checkout targets the next release. The public 0.4.2 package still uses the
older import. For the new interface before publication, build the viewer and
install ./packages/python with the extras you need.
Agent installation
These examples target 0.5.0.dev0. Development versions must be installed from this checkout until published; do not assume an unreleased version exists on PyPI.
For agents, use uv tool install or uvx; uv add is for using the library
inside a Python project. Headless mode also needs Chromium installed once.
uv tool install "3d-visualizer[mcp,headless]==0.5.0.dev0" uvx --from "3d-visualizer[headless]==0.5.0.dev0" playwright install chromium 3d-visualizer doctor --check-headless
Client configuration (replace the data directory):
{
"mcpServers": {
"3d-visualizer": {
"command": "uvx",
"args": [
"--from",
"3d-visualizer[mcp,headless]==0.5.0.dev0",
"3d-visualizer-mcp",
"--root",
"/absolute/path/to/data"
]
}
}
}
Install in VS Code
The VS Code link uses the current workspace as the allowed data root.
claude mcp add --transport stdio 3d-visualizer -- uvx --from "3d-visualizer[mcp,headless]==0.5.0.dev0" 3d-visualizer-mcp --root /absolute/path/to/data
The default --tools core exposes eight everyday tools. Use --tools full
for depth conversion, selections, animation, alignment and export.
--renderer auto uses an advertised MCP Apps host, otherwise offscreen
Chromium. Use --renderer inline to require a widget or explicit browser;
use --renderer headless for unattended work.
Unattended Python rendering
With the headless extra and Chromium installed:
from pathlib import Path
from viz3d import show
with show("scan.ply", headless=True) as view:
state = view.inspect(detail="full")
Path("preview.png").write_bytes(view.capture())
This uses offscreen Chromium and the shared renderer. It requires no notebook, chat widget or visible browser window. Inspect and capture raise on renderer failure instead of returning a placeholder success.
Install with uv (recommended)
Install uv, then choose:
uv add 3d-visualizer # Add to a Python project uv add "3d-visualizer[notebook]" # Local notebook display support uv pip install 3d-visualizer # Install into an existing virtual environment uv tool install 3d-visualizer # Install the CLI independently uvx --from 3d-visualizer 3d-visualizer scan.ply # Run without persistent installation
The Python import is from viz3d import show. Tool installation does not add
the library to a Python project or notebook kernel; use uv add or
uv pip install in that environment. No Node.js build is needed for PyPI
installs.
For local Jupyter, run uv run --with jupyter jupyter lab from your project and
select its Python kernel. Keep that kernel alive while using the viewer.
Developing from source
From the repository root, build the bundled engine with Node 24:
npm ci npm run build:python-viewer uv tool install ./packages/python # Or add the local library to your Python project: uv add /absolute/path/to/checkout/packages/python
See publishing setup for releases.
Alternative: install with pip from this repository
After building the browser assets above:
python3 -m venv packages/python/.venv packages/python/.venv/bin/python -m pip install ./packages/python packages/python/.venv/bin/3d-visualizer engine/examples/example-point-cloud.ply
On Windows, replace the environment's bin/ paths with Scripts/, e.g.
packages\python\.venv\Scripts\python.exe, 3d-visualizer.exe, or
jupyter.exe. After activating the environment, the command is simply:
3d-visualizer scan.ply mesh.stl 3d-visualizer --no-browser scan.ply python -m viz3d scan.ply
The command prints a local URL and keeps running until Ctrl+C. --no-browser
allows an agent or another application to open that URL itself. It does not
render an image or report successful browser rendering to the caller.
Python
from viz3d import show
# In an interactive Python session or local notebook:
viewer = show("scan.ply", "mesh.stl")
print(viewer.url)
# Later:
viewer.close()
from viz3d import show
# Lists, iterables, NumPy arrays, and PyTorch tensors with shape (N, 3) work.
points = [[0, 0, 0], [1, 0, 0], [0, 1, 0]]
colors = [[255, 0, 0], [0, 255, 0], [0, 0, 255]]
# In a script, keep Python alive while the viewer is in use.
with show(points, colors=colors) as viewer:
print(viewer.url)
try:
viewer.wait()
except KeyboardInterrupt:
pass
Coordinates must be finite float32-compatible numbers. Optional colors must match the point count and contain integer RGB values in 0..255. Point arrays are serialized to a temporary binary PLY, decoded by the existing engine, and removed when the session closes. This first implementation serializes arrays row by row; it is not a zero-copy transport for very large arrays.
NumPy and PyTorch
Pass arrays and tensors directly, including RGB colors:
import numpy as np from viz3d import show viewer = show(np.random.default_rng(0).normal(size=(1000, 3)))
import torch
from viz3d import show
device = "cuda" if torch.cuda.is_available() else (
"mps" if torch.backends.mps.is_available() else "cpu"
)
points = torch.randn(1000, 3, device=device, requires_grad=True)
rgb = torch.randint(0, 256, (1000, 3), device=device, dtype=torch.uint8)
viewer = show(points, colors=rgb)
# No manual .detach(), .cpu(), or .numpy() needed.
# Keep Python alive and call viewer.close() when finished.
- NumPy arrays can be transposed, sliced, read-only, or non-contiguous.
- PyTorch inputs can be CPU or GPU tensors, detached or attached to autograd. Both coordinates and colors are handled independently, so mixing devices or NumPy/PyTorch inputs works. Float16 and bfloat16 tensors are supported.
- Visualization detaches internally, transfers to CPU, and serializes a
snapshot. The original device, values,
requires_grad, and autograd graph are unchanged. GPU-to-CPU transfer synchronizes; avoid calling this every training step. - PyTorch conversion does not depend on NumPy. CPU rows are converted in bounded chunks rather than performing a GPU scalar read for every coordinate.
- Inputs must be real, dense
(N, 3)data. For(B, N, 3)batches, useshow(batch[0]); batches are deliberately not flattened automatically. Sparse, quantized, complex, nested, and data-free meta tensors are rejected with an error. RGB retains the integer-valued 0..255 convention, including floating-point tensors; normalized RGB can be passed as(rgb * 255).round().
Training previews
All updates reuse the same browser tab/inline view and preserve its camera. The viewer receives change notifications and loads the newest revision; intermediate revisions can be skipped. Publish at a useful training interval, not every forward pass. Serialization and GPU transfer are synchronous. Updates replace the scene; manual files added to that scene are also replaced on the next update.
viewer = show(initial_points)
# In your training loop, e.g. every 100 steps:
if step % 100 == 0:
viewer.update(prediction[0], target=target[0], step=step)
Prediction is orange and target cyan. Supply colors= to override prediction
RGB. Targets may have a different number of points. This is a geometric overlay,
not a computed nearest-neighbor error metric. Visibility can be toggled in the
standard file panel. Use Pause updates to inspect one revision and Fit
scene to reset the framing explicitly.
Batch and augmentation inspection
from viz3d import show_batch viewer = show_batch(batch, target=target_batch) viewer.update_batch(next_batch, target=next_targets, step=step) # A list of differently sized point arrays also works: viewer = show_batch([original, augmented], labels=["Original", "Augmented"])
The sample selector switches batches in one scene and retains the camera. Colors, targets, and vectors (when supplied) must match the batch size. Batch snapshots serialize every sample; select a small inspection subset for large training batches. Only the chosen sample is loaded by the browser.
Gradient and displacement arrows
# After loss.backward(); non-leaf predictions need retain_grad() beforehand.
viewer.update(
points,
vectors=points.grad,
vector_scale=-learning_rate,
max_vectors=256,
step=step,
)
Arrows are anchored at the corresponding input points. Negative learning-rate
scaling shows a plain gradient-descent direction; it is not an exact Adam or
momentum optimizer step. To inspect the actual update, pass measured coordinate
displacements instead. Nonzero arrows are magenta. Up to max_vectors evenly
spaced vectors are displayed (default 256, maximum 2000). All supplied vector
rows are validated; no autograd hooks or gradient computation are installed by
this operation.
Layer inspection with a removable forward hook
viewer = show(initial_points)
with viewer.inspect_layer(model, select=lambda output: output[0], every=100):
train(model)
For dictionary outputs use a selector such as
lambda output: output["points"][0]. The selector must return (N, 3)
coordinates, not arbitrary feature channels. The hook captures the first forward
call and then every every calls. It returns None, preserving the model's
output. A visualization error disables the hook, emits a warning and is
accessible as inspection.error; it does not invalidate training. The context
manager removes the hook, while the caller owns the viewer session's lifetime.
inspection.close() also removes it explicitly.
Run viewer updates in the main process, on one rank in distributed training, and outside compiled model code. GPU-to-CPU transfer introduces synchronization. PyTorch forward hooks.
The server binds only to 127.0.0.1, uses a random session URL, and serves only
the explicitly supplied files and bundled viewer assets. Source files remain on
your machine; the package does not upload them. Keep file paths available for
the life of the session. Do not share the session URL with untrusted code.
Inline Jupyter notebooks
In a local Jupyter notebook, return the viewer as the last expression in a cell. Browser auto-opening is disabled when a notebook kernel is detected:
viewer = show(points) viewer # Interactive viewer appears in the output cell.
Or display explicitly, using the notebook extra:
viewer.display(height=480, ui="collapsed")
Settings are collapsed by default. A compact toolbar keeps Settings, Fit
scene, Pause updates, and the batch selector accessible. Choose
ui="full" to show settings immediately or ui="none" for a presentation-only
canvas with mouse controls. In UI-free mode, batch selection is unavailable;
choose the sample in Python before displaying it.
viewer.update(...) updates every open view, including notebook output. Keep
the kernel running, call viewer.close() when done, and do not call
viewer.wait() in a cell. Notebook output contains a live local iframe, not an
offline saved scene. Reopen the session after restarting the kernel.
This initial inline transport requires the browser and kernel on the same machine and a notebook host that permits local iframes. Remote Jupyter, Colab, and notebook environments that block local iframe URLs need a widget/proxy transport; they are not supported by this transport yet.
For a mature widget-based alternative, K3D supports notebook point clouds and other 3D primitives. Rerun is worth considering for recorded, time-based diagnostics. This package embeds the existing 3D viewer to retain its file formats and interaction controls.
Current scope
- Supported inputs: PLY, XYZ, XYZN, XYZRGB, PCD, PTS, OBJ, STL, OFF, GLB, LAS/LAZ, E57, SPZ, SPLAT, KSPLAT, and SOG.
- Multiple files appear together in one scene.
- OBJ input currently provides geometry; automatic sidecar material/texture resolution and external-resource glTF are outside this preview.
- No separate image-viewer integration or desktop launch integration yet. The shared 3D viewer retains its existing manual controls and depth-conversion features.
Build a distributable wheel
npm run build:python-viewer packages/python/.venv/bin/python -m pip wheel --no-deps ./packages/python --wheel-dir /tmp/3d-visualizer-wheels
The wheel includes the browser engine and its assets. Install that wheel on
another machine with python -m pip install /path/to/the.whl; no Node.js or
Tauri installation is necessary there. Build assets before packaging.
Verify
npm run test:python-viewer # Also test actual NumPy/PyTorch inputs in the isolated environment: packages/python/.venv/bin/python -m pip install numpy torch packages/python/.venv/bin/python -m unittest discover -s packages/python/tests -v cd engine npx playwright test local-session.spec.ts --reporter=line
The browser test requires npm run build:python-viewer and the existing engine
test server assets in engine/dist (npm run build --workspace=engine). Array
tests skip optional libraries and GPU backends that are unavailable.
Available platforms
- VS Code Marketplace: Install extension
- Open VSX: Install extension
- Website: 3d.f-kleinicke.de
- PyPI (Python and CLI): 3d-visualizer
- JetBrains: Signed preview and installation
- Standalone app: Tauri desktop preview
MCP is supported: agents can open and update 3D scenes, control the camera, and inspect rendered screenshots. See the MCP setup guide.
Facts
- Kind
- MCP server
- Group
- Uncategorized
- Stars
- 21
- License
- MIT
- Language
- TypeScript
- Last push
- 2026-10-09
- Forks
- 5
- MCP Registry
- io.github.kleinicke/3d-visualizer
- Homepage
- 3d.f-kleinicke.de
- Topics
- 3d-visualization, colmap, depth-estimation, mcp, mcp-apps, mcp-server, mesh-viewer, numpy, point-cloud, pytorch
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